![]() We'll have more tutorials about how the specific features of ARK level design are put together, but for now, feel free to explore and modify "TheIsland" map to poke around at how things work, including the stream sublevels and the zone area spawners. To update your content in the future, simply Cook and Upload again! You'll get a basic progress indicator so you know how things are going during the upload process.Īfter the upload is finished, you can click the "View Item on Steam Workshop" button to adjust your item's presentation on the website. You'll be asked for your Steam Credentials (don't worry, we don't store them), and then the process will connect to Steam and attempt to upload your content to the Workshop. (Note: Cooking your Mod will actually cook it for both Windows and Mac/Linux platforms, for cross-platform online compatibility!)Īfter cooking is finished, enter a Title and Description for your Mod, choose a preview image and initial Workshop Visibility state, and then click "Upload" to Steam Workshop. However, subsequent cooks will be much faster as the compiled shaders are cached to disk. The first time you cook your Mod, the Editor needs to compile a lot of shaders, so it might take a long time (i.e. In the dialog which appears appears, you'll see your Mod listed, if it's in the “\Content\Mods\YourModName\" folder (otherwise it won't show up - it has to be in a Mods subfolder!). Then click the "Cook & Upload to Steam" button on the Editor Toolbar: Make sure your map and ANY new content that it utilizes (blueprints, art assets, any new assets) are located in “\Content\Mods\YourModName\". When you're ready to create & deploy your own map to Steam Workshop, here's the basic process: Alternatively you can open "Mods\DinoArena\DinoArena.umap" to see how a simple cookable mod is put together.įull documentation for the Unreal Engine 4 Editor used in ARK can be found here: When the editor is loaded, you will be in a test map and you can click the "Play" button on the editor toolbar to start playing, or open "Maps\TheIslandSubmaps\TheIsland.umap" to explore the full ARK Island. Even so, the editor can take a long time to start up the first time and you may be looking at waiting times up to 30 minutes for the first run. The download can take awhile because there is a lot of game media and a content cache to reduce load times. To create your own maps or mods, first you'll need to sign-up (or sign-in) and download the Epic Games Launcher.Īfter downloading and installing the Epic Games Launcher, go to the ARK tab, Create, and click Install. Alternatively, you can simply join an online server that is playing a custom Workshop map (indicated by the "Custom ARK / Map Name" fields on the Session List), and it will automatically download before you connect to the game - in this case, you'll see an on-screen progress indication of how the download is progressing. You can then either play locally or host an online game with it. If the mod has been updated, you can also manually refresh all your installed mods via the "Update Mods" button. Then in-game while playing ARK, you'll automatically see the name of that map or mod appear in the "Host / Local Play" menu, potentially after a brief delay while the content downloads in the background. To download mods or maps, simply go to ARK's Steam Workshop page and click "Subscribe" on the item you'd like to get. Q: Where can I get help with the ARK Dev Kit?Ī: On the official "ARK: Survival Evolved" Modding forum! Moderators from the Dev Team will do our best to help you with any questions or technical issues you might have, and we encourage you to read up on the general Unreal Engine 4 documentation at TO PLAY A MOD OR CUSTOM MAP ![]() Simply Sign-Up, Download Unreal Engine, and go to the ARK tab! Over time we'll detail how to create more complex game modes on the forum, and provide more examples on how to do so!Ī: You can get the ARK Dev Kit directly from the Epic Games Launcher. You can focus on creating a beautiful new environment for the game, or extend the core game classes via Blueprint to add a whole new game mode and new mechanics. Thanks to the power of Unreal Engine 4's Blueprint system, even without C++ you can modify and extend quite a lot of the game functionality, including new items, weapons, AI Behavior Trees, structures, and all kinds of gameplay classes & game logic. ![]() Q: What can I create with the ARK Dev Kit?Ī: While the ARK Dev Kit does not provide access to the ARK C++ game source code, it does contain all of our editable source art for the game, as well as our editable maps and blueprint classes. A: The ARK Dev Kit is a simplified version of the Unreal Engine 4 Editor specifically compiled to streamline the process of creating Mods & Maps for the Unreal Engine 4 game ARK: Survival Evolved, and to upload them directly to Steam Workshop for other users to download and play.
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